A* (A-Star) Pathfinding

Finding the optimal path is the shortest amount of time.

This project was something I was particularly proud of. For my second artificial intelligents project, the class was tasked to implement the A* (A-Star) algorithm and to optimize it to run as fast as possible. The top 4 students of the class would be rewarded a tour at the Nintendo of America campus. I was among the winners.

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Parkour Character Controller